Results 1 to 10 of 10

Thread: OpenGL info

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #4
    Quote Originally Posted by Chebmaster View Post
    There is none as far as I know.
    OpenGL wasn't created. It evolved. Nuff said.
    lol what is this even supposed to mean? Makes zero sense. Of course there's a way to do it (many ways, actually), and none of them are very difficult to implement at all. The dglOpenGL unit actually includes a function that literally just returns all supported extensions in a single string, called "Int_GetExtensionString". For whatever reason though it doesn't have a "forward", pre-implementation-section declaration so it isn't externally visible by default. However, all anyone needs to do to use it is simply copy and paste

    Code:
    function Int_GetExtensionString: AnsiString;
    anywhere in the file before ​"implementation" and below the type declarations.
    Last edited by Akira13; 23-10-2017 at 03:23 AM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •