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Thread: An Old Timey Murder Mystery - GitHub GameOff 2017

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  1. #1

  2. #2
    Keep up the work.
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  3. #3
    Thanks for the well-wishes!

    Today I implemented map loading (from the Tiled editor) with multi-layer support. Implemented a simple player that can move and the camera is centered on (EDIT: the movement is based on deltatime too). The game only draws tiles that are visible on the screen. (That is what the number 319 is). As you move around the number changes as more or less tiles need to be drawn.



    Of course, I have started work on the graphics for the game now too

    I have to say this sort of feels like a wasted day. I struggled a lot with the dynamic tile drawing and movement and drawing centered around the player. I spent too much time writing and rewriting code based on various ideas for solutions I had, and scratching my head and doing math, and line by line debugging. Well at least it's done! Onto the next task.
    Last edited by dazappa; 04-11-2017 at 03:19 AM.

  4. #4
    Looks good, don't get discouraged!

    319 sounds almost like a prime but I guess it isn't since it is a products rows*columns

  5. #5
    • Player now moves in grid based movement in tile-sized increments
    • Mouse cursor is now hidden from the game window
    • Created a main menu with play and quit options
    • Game logic is now separated based on the screen
    • Drew out a rough map of the town




    Am I advancing too slowly? Hmm. I am thinking tomorrow I will work on more tile graphics and the town map and maybe start on some music or sound effects.

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