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Thread: Multiplexity: Space Commando (working title)

  1. #21

    Multiplexity: Space Commando (working title)

    Another progress report...

    The current version of the "space sim" can be downloaded here. Additional Win32 executables can be downloaded here. Let me know what kind of performance you get and if the game play is choppy.

    I've started working on the indoor scenes for the game and the engine is going through some changes. I've also written wrappers for Newton based on my old wrappers that I made some time ago for 3Impact (which used ODE for physics). In theory my game engine now supports both.

    I'm still working on the portal renderer, now that I've solved the problems of sector/portal creation in a modeler I think that I can get the first indoor scene into the game on this weekend.

    I've uploaded some screens of the tools etc. in the project gallery on my site.
    If you develop an idiot proof system, the nature develops better idiots.

  2. #22

    Multiplexity: Space Commando (working title)

    My entry for stage 3 doesn't look good, I've been too busy with other stuff, like working on my track car and such.

    I was hoping to be able to create the first mission for the game with the tools that I've been making, but I'm running out of time.

    I'm not giving up yet, I just have to come up with something else in the next 24 hours.
    If you develop an idiot proof system, the nature develops better idiots.

  3. #23

    Multiplexity: Space Commando (working title)

    One day before the deadline
    I hope things will work out for you then.

  4. #24

    Multiplexity: Space Commando (working title)

    Just to add to my list of problems one of my HDDs just died with a loud CLONK sound...

    Desperately trying to find the backup image...

    EDIT: Found the backup image... On a HDD that I replaced just two weeks ago because it broke down and (what a surprise!) the image is corrupted... Guess I have some reinstalling to do... Not gonna install even a single PC without a RAID anymore...

    The HDD that broke down wasn't on my development rig (it has RAID anyway), but on my HTPC which I need for testing the game...
    If you develop an idiot proof system, the nature develops better idiots.

  5. #25

    Multiplexity: Space Commando (working title)

    Ouch! :shock:

    I hope you'll be able to fix things in time.

  6. #26

    Multiplexity: Space Commando (working title)

    I sure hope so. I already got a very simple space station like thing working, it's made of modules that are connected together, now I just need to get the hangar doors opening/closing and write some kind of portal rendering code to draw the damn thing.
    If you develop an idiot proof system, the nature develops better idiots.

  7. #27

    Multiplexity: Space Commando (working title)

    I'm looking forward to trying this one out . I hope you make it into stage 3
    <A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
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  8. #28

    Multiplexity: Space Commando (working title)

    Got the hangar doors working, now they open and close on my command.

    But now I have some problems with the collisions, the doors sometimes freak out and go all over the place... The doors are in small slots inside the station walls and they slide in/out. Problem is that the doors touch the walls all the time and go crazy.

    I might have to remove the collisions from the doors to make it work, unless someone knows a way to tell Newton that these objects should not collide with each other?
    If you develop an idiot proof system, the nature develops better idiots.

  9. #29

    Multiplexity: Space Commando (working title)

    I can't help you with this particular problem, but if it only happens occasionally I'd recommend leaving it in as a bug to be resolved later, and focus on any remaing stage goals you might have.

  10. #30

    Multiplexity: Space Commando (working title)

    You need to assign materials to door and wall and provide a collisioncallback for this material pair which does nothing else than saying result := 1 which tells Newton to ignore this collision.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

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