That would require pixel shaders as well as the already planned render targets, so guess i'll have to implement shaders aswellOriginally Posted by arthurprs
That would require pixel shaders as well as the already planned render targets, so guess i'll have to implement shaders aswellOriginally Posted by arthurprs
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
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