Quote Originally Posted by pstudio
Great news. I was wondering what was going on with Phoenix.
I''ll definitely take a look at it when I get home.

Will Phoenix 2.0 contain some new features or is it simply an optimized and better written version of PPhoenix 1.0?
It will a bit of both, in the first stage I'm converting all old features to use the new internal stuff, after that yes.

I'd really want to make a new flexible entity/sprite engine, possibly with a external editor to make building levels easier. And with the new collision engine using polygon collisons (SAT) and returning correct collisionpoints and normals.

Is there anything in particular you'd be interested in?