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Thread: Experimental Gameplay

  1. #1

    Experimental Gameplay

    Because Ludum Dare was so much fun, I just wanna direct some attention to the monthly Experimental Gameplay Contest which is being organized by the guys behind World of Goo, Braid, etc.

    The premise: Create a game within seven days that fits the current theme.
    If you're done, create a post with the link to your game.

    The May theme will be announced tommorrow. It would be nice to see some Pascal games there.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    Re: Experimental Gameplay

    This is a neat idea. I especially like the fact that they set you up with cool articles like this one.

    How to Prototype a Game in Under 7 Days

    I'd like to learn how to do this as I usually have content or design time troubles in making most of my games.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3

    Re: Experimental Gameplay

    Very nice.

    Thanks for that article! I hope to be able to quickly build my IGF entry, so there's enough time left for polishing etc... I could definitely use some tips and tricks to make development go a bit faster.

    P.S I'm unable to join because I'm working on my IGF entry allready.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #4

    Re: Experimental Gameplay

    I'll see if I can throw something together, but I doubt I'll be able to do much as next week is the start of my exams.

  5. #5

    Re: Experimental Gameplay

    This month's theme is "HIGH VELOCITY"!

    I intend to participe this month! Good luck to you all!

  6. #6

    Re: Experimental Gameplay

    The theme is definitely interesting.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  7. #7

    Re: Experimental Gameplay

    Yeah I do have quite an interesting idea... but I don't know that I'll get it implemented, because it involves physics and I also don't know if I'll have the time. Although this "competition" does seem more flexible, offering you to pick a week out of a month.

    I'm certainly not going to implement my own physics, and it looks like SDL doesn't ship with any (and I can't find any quick solutions). Andorra's got support for newton, but I have yet to be able to find a working lib for linux (because the version of Newton is interchangeable).

  8. #8

    Re: Experimental Gameplay

    Quote Originally Posted by wagenheimer
    This month's theme is "HIGH VELOCITY"!

    I intend to participe this month! Good luck to you all!
    Sounds like a neat theme, but I have no idea what I would do game-wise

    cheers,
    Paul

  9. #9

    Re: Experimental Gameplay

    Haha... My IGF entry will perfectly match that theme, but just cant finish that in one week.

    It'll take me at least until August to deliver something playable, I guess.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  10. #10
    Co-Founder / PGD Elder WILL's Avatar
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    Re: Experimental Gameplay

    Quote Originally Posted by paul_nicholls
    Quote Originally Posted by wagenheimer
    This month's theme is "HIGH VELOCITY"!

    I intend to participe this month! Good luck to you all!
    Sounds like a neat theme, but I have no idea what I would do game-wise
    You could always make a sequel to your PGD Annual game. What happens to all of those asteroids that fell and hit Earth? You could do a tower defence type of game where you set up limited defence structures and countermeasures kind of like a Tower Defence game. Only it's (high velocity) meteorites falling from the sky and the more protected you can make the city (or cities), the further along you go in the game.

    I should work for a major game studio.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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