Originally Posted by wagenheimerErrmm, and where I must get it?Code:dyld: Library not loaded: @excutable_path/../Frameworks/SDL.framework/Version/A/SDL blablabla blablabla
Originally Posted by wagenheimerErrmm, and where I must get it?Code:dyld: Library not loaded: @excutable_path/../Frameworks/SDL.framework/Version/A/SDL blablabla blablabla
Strange...
Please download it here and install to Library/FrameWorks http://www.libsdl.org/release/SDL-1.2.14.dmg
It must have some way to embed everything with the application.
This way it works fine(under MacOS X 10.6.5 in VirtualBox ). Also it works when I put SDL.framework into ImageList.app/Contents/FrameworksOriginally Posted by wagenheimer
Well... I'm removing all my Generics and Advanced Records to be able to compile my games... after it, I will try to compile my "Zombie Parashoot" game tech demo on it and will publish here... =)
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
Well... Bass (Sound) is working! I can see already the Loading Screen of my game! It only lacks LUA now. =)
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
liblua5.1.dylib
LuaHandle is always returning NilHandle. FileExists(ALibName) returns true.Code:LuaHandle:= DynLibs.LoadLibrary(ALibName); if LuaHandle = NilHandle then begin Result := False; Exit; end;
I use the same command to load Bass and it works.
Anybody have any idea of what is wrong?
Do you compile Lua by your self? If so the maybe you forgot some options for linker, like "-no_order_inits" and "-no_order_data". Another variant - Lua compiled for MacOS X 10.6.x and you use MacOS X 10.5.x or lowerAnybody have any idea of what is wrong?
Trunk has advanced records. Upcoming 2.6.0 will too.
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