Quote Originally Posted by ?ëu?±o Mart??nez View Post
I had problems with the dungeon generator; it was harder than I suspected.
Map generation is sensitive; you can make great maps with a few lines of code, but it has to be the right lines. I made one once, based on a few random rectangles and corridors between them. I didn't care if a corridor crossed over another room, and rooms could overlap. It was that simple and it never created a bad level.

You obviously create visible walls, but if you do that as post-processing, simply detecting edges, then it shouldn't be hard. But you are making things a bit trickier wih pseudo-3D effects. You can't have too narrow corridors, right?