Originally Posted by
Chebmaster
There is none as far as I know.
OpenGL wasn't created. It evolved. Nuff said.
lol what is this even supposed to mean? Makes zero sense. Of course there's a way to do it (many ways, actually), and none of them are very difficult to implement at all. The dglOpenGL unit actually includes a function that literally just returns all supported extensions in a single string, called "Int_GetExtensionString". For whatever reason though it doesn't have a "forward", pre-implementation-section declaration so it isn't externally visible by default. However, all anyone needs to do to use it is simply copy and paste
Code:
function Int_GetExtensionString: AnsiString;
anywhere in the file before "implementation" and below the type declarations.
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