Has anyone done any investigation into boids and other grouping/party behaviour for you games?
Any Pascal demos lying around?
Has anyone done any investigation into boids and other grouping/party behaviour for you games?
Any Pascal demos lying around?
:shock: What is a boid?
Here's some links to Boids examples.
http://www.navgen.com/3d_boids/
Here's a nice one with a Java applet to show the effect..
http://www.red3d.com/cwr/boids/
I see what you mean, that page is great. I think I'm going to make something like that, a small demo.
Does "boid" come from "bird" and "android"?
EDIT: I remember that animation of 1986!
I thought sulaco or nitrogen's website had a 2D boids simulation?
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Look at this :
in opengl : http://tothpaul.free.fr/sources.php?opengl.flock3d
the same but in 2d (gdi) : http://www.riversoftavg.com/flocking.htm
Here is a set of flocking components for Delphi:
http://www.riversoftavg.com/flocking.htm
It is based on Steven Woodcock's article, "Flocking: A Simple Technique for Simulating Group Behavior," in "Game Programming Gems 1". It also adds formations - something for RTS people.
I found this while searching for information on formation making in RTS - I am trying to implement something similar to unit behaviour in Total War series, so far without much success
Oh, I did not notice that this link was already given.
How about impelementing boids algo totally on GPU (both calculations and rendering without any CPU interaction)? :roll:
There are only 10 types of people in this world; those who understand binary and those who don't.
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