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Thread: Mulitplexity: Building Brick Artillery

  1. #1

    Mulitplexity: Building Brick Artillery

    Hi there,

    I just registered, but I really don't know if I find the time to make it to a final game in the end. I will send in a design document and then I'll see how it goes...

    So here is my game idea:

    The game will be a multiplayer game (one after each other or if time permits it, over network).

    The game will take place in a childrens playroom.

    In every round, the players get a set amount of random building bricks and have to build a tower as high as possible with them in a given time (e.g. 1 minute), stable enough not to collapse (you know, I have kids... and they like to play with those bricks *lol*).

    When this round is finished, the artillery round starts. Every player gets 5 artillery like toys randomly placed around the tower of his opponent(s) and so has 5 shots to destruct the tower(s) of him/them.

    Points will be given for building height after first round and for left height after artillery round.

    I plan to use DirectX (so I will again stick to Windows ) and Newton Game Dynamics.
    There will be a high amount of different brick-types and also the kind of artillery will vary, and so will the controls of the artillery.... There will be no real cannons, but more the like of Tiddlywinks, toy catapults etc.

    Thats it so far....

    Greetings,
    Dirk

    Edit:
    Here is a link to the WIP Design Doc:
    http://www.dino-it.de/BBADesignDoc.htm
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  2. #2

    Mulitplexity: Building Brick Artillery

    Nice idea Huehnerschaender. My son would love a game where he gets to build and blow things up Can't wait to see it in action.

    PS: Added to the tracking thread

  3. #3

    Mulitplexity: Building Brick Artillery

    Very interesting idea. Maybe the most original yet? That'd be awesome to play

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Mulitplexity: Building Brick Artillery

    Hey neat idea.

    I think I used to play something similar to this when I was a wee one.

    Best of luck this year!

    [size=9px]Don't forget to submit your entries through the competition system![/size]
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5

    Mulitplexity: Building Brick Artillery

    One question:
    Is my constructive level, where the player has to build his tower, fitting in the "puzzle" genre? If not, which genre is it? And if it doesn't fit in any, can I forget my idea then?
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #6
    Legendary Member NecroDOME's Avatar
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    Mulitplexity: Building Brick Artillery

    I think it's puzzle (since it may not collapse) and building genre...

    But I think that's up to the judges to decide...
    NecroSOFT - End of line -

  7. #7
    PGD Community Manager AthenaOfDelphi's Avatar
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    Mulitplexity: Building Brick Artillery

    My take on it as a judge would be that it would depend on the blocks used to build the tower. If they are simply cubes for example, then I would says its building + artillery. If they aren't plain cubes (or there is a handicap when building - simluated shakey hand for example) then I would say its puzzle + artillery. The fact that there is a time limit, doesn't, in my opinion make it one or the other

    Either way, you have at least two colours from the genre list. But I guess it would be nice if WILL or Savage could confirm how they see it as they are ultimately in charge.
    :: AthenaOfDelphi :: My Blog :: My Software ::

  8. #8

    Mulitplexity: Building Brick Artillery

    The bricks will be of different shape like cube, cylinder, triangle, etc, varying in size, shape and color (though the color doesn't matter here). You know those wooden building brick sets for children where they can build towers with? Thats the way I would like the bricks to be. They can be rotated and placed over or beneath each other to build a construct. Only thing which holds them together or makes it collapse in building phase is gravity.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #9
    PGD Community Manager AthenaOfDelphi's Avatar
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    Mulitplexity: Building Brick Artillery

    Then I personally would say its a puzzle + artillery game :-)
    :: AthenaOfDelphi :: My Blog :: My Software ::

  10. #10

    Mulitplexity: Building Brick Artillery

    ah... that's indeed a very nice concept :thumbup:

    varying in size, shape and color (though the color doesn't matter here).
    I think i have an idea:
    You could add blocks with different weights, and every color would have it's own weight (blue = light, red=heavy etc).
    This would make the game a lot harder and should only be used in the higher levels (or when the user selects a higher difficulty leve).
    This way, you must put the heavy blocks at the bottom, so the tower will be more solid.

    I dont know how hard it is to implement this. :? I guess you'll use the Newton library for this project. I dont know how it works but it might take Weight into account when performing the calculations.
    You might also want to take the object's size/volume into account when specifying the weigth's. This way you could leave color as an unimportant factor and just make big objects heavier than the small ones.

    I hope you like these idea's...

    Good luck with this project

    [offtopic]
    A question to all native english speakers.. do i say "More heavy" or "heavier"
    [/offtopic]
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

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