Well, it seems everybody else is doing it so I might as well create a post for my entry: '2047 WW'.
I'm a bit lazy so I'm just gonne copy/paste from my blog
Well, I'm borred so now I'm posting the first details about my new game for the PGD Multiplexity Contest. As you can see from the title the game is called: "2047 WW". You can also see from the title that it's only a working title. Comming up with titles/names is not always as easy as it sounds. Anyway here's a copy/paste from my Design Document explaining shortly what the game is about.
2047 WW (working title) is a game that combines the two genera: Turnbased Tactical Strategy and Light Gun (in this case mouse). In the year of 2047 the world is no longer divided into contries as we know it today. In stead there are 3 political directions that've divided the world in 3 unions. The 3 unions are: UDFW (United Democrats of the Free World), SPASA (Socialistic People of Asia and South America) and last MEAR (Middle East and Africa Republic) (NOTE: All names are working names).
The 3 unions have a cold relationship to each other and a new world war is about to start. You'll be a general in UDFW (possibility to play all 3 unions may be added) and your job is to ensure that UDFW will be victorious.
The game will at first look like a classic strategy game, but whenever 2 armies (looking for a better word) engage in combat the gameplay will change into a Light Gun game where you'll control a single unit. The outcome of this LG game will have an effect on the outcome of the combat between the 2 armies.
This is ofcourse just a short description of the game. The story for this game is actually from a cartoon serie I onced thought about writing. Unfortunately I can't find my papers from back then. They contained a lot of ideas that would be quite useful right now including some better name for the 3 unions.
In case you didn't quite get the game concept, I will now try and describe it in depth.
Each level will start, after a short briefing, showing a map seen from above(in a typically strategy manor). You'll control some few given units. Now unlike most strategy games, here you wont be able to build buildings and train new units. You only have the units you're starting with. With these few units it's the players job to complete the objective which will so far either be destroy-all-enimies or survive-for-x-turns. To complete the objective the player must use his units in a tactically way. Some units has advantages against other units. Some units move faster than other units (this is a turnbased game so moving speed will be determined with how many squares yo can move on one turn). There may be more than one way to beat the enemy, but just rushing into combat wint be it (at least not for most levels
The interesting thing about this game is then when to units engage in combat. Now the gameplay will suddenly change into a Light Gun style game. The difficulty of this LG game will be based on the relative strength between the two fighting parts. A LG game wont last for more than 1-2 minutes. The outcome of this LG game will help calculate the outcome of the battle between the two units. This means, that just because you kicked everyones but doesn't mean your army will win (though the chances are high), but the again, just bacause your but was kicked, doesn't mean your armie lot the battle. The relative strength between the two armies will also be a part in the calculation. Just because you somehow destroyed 5 heavyweight tanks in a LG game (in the LG game you're supposed to represent one man in an entire army), doesn't mean that your comrades will destroy 5 tanks as well. This only seems fair in my eyes. Otherway you wouldn't have to be tactical. You would just have to be good at LG games. The las thing to say about a battle is that it wont be a lose/win outcome. The outcome of the battle will be showned as each armies losses. If an armie's strength is below a certains level after combat the armie will disolve. This means both armies can lose a battle, or both can still be capable of fighting afterwards.
Well, that was the first info about my game. Now I'm planning to continue development of my Level Editor (If I don't have any maps, I can't really build an game engine) Ideas are welcome for this game, and if you'll like to help out with graphics or music/sounds please do contact me.
Now we'll see if I actually finish this game.
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