It's still a no go for me.
Has the link remained the same ?
It's still a no go for me.
Has the link remained the same ?
yes, can you post up the text of the BrainDrain.xml file, there should be some log info in that.
<A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
<br /><IMG SRC="http://www.myhpf.co.uk/banners/60x468.gif" BORDER="0">
<br /></A>
Ah,.. there's the problem
Cannot open file d:\Brain Drain\bin\\assets\textures\braindrain.png
Cheers, that helped allot.
New version uploaded now.
<A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
<br /><IMG SRC="http://www.myhpf.co.uk/banners/60x468.gif" BORDER="0">
<br /></A>
No problem
It works for me now. :thumbup:
Something noticed is the fact that the mousehover is a bit off. I currently have to point and click a bit below the menu item to activate it.
(btw, I'm currently using a crappy Radeon VE gfxcard, but it still runs pretty smooth)
Latest version works here too. But same as Traveler the mouse hover seems too be off abit especially the y-coords. So I also have to click a bit below to active an entry.
And the transition of the cube to the selected game also seems to run too fast and a bit out of time. If I activate the cube it zooms very fast (almost not visible) and I can actually see the game before the zoom-in is done.
Yes, I'm still working on that, but it's fairly low priority at the moment .Originally Posted by Traveler
The current version just requires basic opengl 1.2 (I think), I want to keep it simple so it can be ported to the DS (when I get that working )
<A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
<br /><IMG SRC="http://www.myhpf.co.uk/banners/60x468.gif" BORDER="0">
<br /></A>
Thanks for the feedback, currently it's running at full speed, I'm going slow it down a bit fir the next releaseOriginally Posted by Sascha Willems
<A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
<br /><IMG SRC="http://www.myhpf.co.uk/banners/60x468.gif" BORDER="0">
<br /></A>
I just posted an updated version of the application here.
I have fixed the UI mouse hover problem and I have implemented smoother rotation of the cubes, it should be the same on most machines now (it was running at full speed, I now use a delta time to figure out how much to rotate).
Games are still not implemented, but you can fire in the space invaders game at the moment, but that is very early and obviously the graphics are ...well... pants
<A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
<br /><IMG SRC="http://www.myhpf.co.uk/banners/60x468.gif" BORDER="0">
<br /></A>
Hi...
somehow the cube rotation stutters on my PC... It sometimes changes from absolutely smooth to absolutely crappy scrolling without any reason.
Since you don't draw much right now, it should be absolutely smooth on my 2.8Ghz, 1GB Ram, X800 Pro 256 MB computer I guess you have a bug in the delta calculation somewhere...
Greetings,
Dirk
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Bookmarks