I actually like the floor that was before...
But it looks very good!
I actually like the floor that was before...
But it looks very good!
I can't wait to have a go at this game. Looks grand.
I agree with Dan the previous carpet was more adventurous
The views expressed on this programme are bloody good ones. - Fred Dagg
Yes, I started with 0 lines of code in the first week of february... but hey, I am using Newton and DanJetX... so I don't have to write procedures for e.g. drawing a texture in DirectX. Thats the purpose of frameworks, isn't it? Making things easier and faster... And DanJetX does a great job! Thanks to Dan!
And in addition, I played around with many things in the last half year or so (Dans shadow volumes, Newton, particle engine, 3D modelling etc). So, fortunately, I got the basics to do everything myself until now.
Dan, Czar:
The carpet is just a texture I still have the old one *hehe* I plan several "room themes" where things like carpet, wall paper and furniture change. Hopefully time allows me to do it...
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Todays progress...
I finished the "behaviour" of the players scoreboards...
They are ordered to the left border of the screen like some kind of cards. The active player is visible, inactive players scoreboards are interposed. If the game switches to the next player, the active players board moves in and the newly active players board comes out.
Also added 3 picture borders.
And I tried to model my first artillery toy
Here is a first screen of it:
Thats it for today...
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Are they particles?
So you'll be finished with the game on friday?
Are you missing anything besides the full implementation of Artillery?
Seriously, either you have a whole lot of time, or else you're some great Game Programmer Guru.
btw I like your player scoreboards. Well I like the whole design so far.
Does this game allow up to 4 players?
Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits
What is particles? The white flares? Yes... they are.Originally Posted by 3_of_8
Nope :lol:Originally Posted by pstudio
Yep, Intro, Title, Menu, Settings, Ending.Originally Posted by pstudio
Me and my family got the flu last week, and my ill son forced me to sit in front of the PC to show him music videos. So while he was watching videos, I did stuff for the game. So I am no Guru, but had some more time last weekOriginally Posted by pstudio
ThanksOriginally Posted by pstudio
Yep... but network support will only be added if there is time...Originally Posted by pstudio
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
It took me the whole afternoon to make a controllable object out of my cannon model... but it works great already!
Take a look at the video, see me build & first time DESTROY!
http://www.dino-it.de/BBA3.wmv
Greetings,
Dirk
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Again: Awesome. This game looks completely awesome. I'd be glad if I was as far as you are. Right now I feel like having no chance at all.
However: What program did you use for that video?
Thanks dude...Originally Posted by 3_of_8
Oh, see it as motivation, no demoralisation! My hard time will come. I know that other competitors work in another way than I do. They plan their projects a lot better. They design classes for every kind of entity they want to have in the game etc. And in the end they just add graphics and sound and all of the sudden they are finished without having much to show until near the end of the competition.Originally Posted by 3_of_8
I am doing the fun stuff first and then in most cases get into trouble when it comes to things like menus, settings and such stuff, because need to add a lot of statements in a late state.... so my hard time will come when you guys have fun with adding visual content!
I own a copy of FRAPS. After capturing I use Windows Movie Maker to encode it (Fraps uses gigabytes for a few minutes of video)Originally Posted by 3_of_8
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
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