Could be a neat idea chiefOriginally Posted by WILL
cheers,
Paul
Could be a neat idea chiefOriginally Posted by WILL
cheers,
Paul
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When I think "High Velocity" I think of Pool Balls, Trick Shots, and other things dealing with controlled high velocity. Maybe make a game where you have to aim a projectile through a course and select the proper velocity to get it through.
Advanced versions could include multiple projectiles with different launch times, velocities, etc... So you cause a ricochet against projectiles and environments.
Not that I have time right now to compete, but there is my idea
- Jeremy
- Jeremy
http://www.eonclash.com/
Well, as I mentioned I don't know of any easy to implement physics engines for pascal and Andorra/SDL, so I'll probably cheat and use GM instead of Pascal if I get around to making a game for this.
Interested in my idea? (I'll probably get around to making this game eventually if I can't this month)
In my game, you will be in control of an elevator, making it crash into the ground as fast as possible through brake failure, line snapping, weight overload, rockets, etc. That's the gist of it.
I have been looking at the delphi port of box2d, that seems really neat - 2d only of course but still...Originally Posted by dazappa
http://sourceforge.net/projects/box2d-delphi/
The demos are very very good!
hmm..that elevator idea seems like fun too
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
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