Been saving up for a mac mini to do some iOS development and working on a mini/portfolio game with some old friends since half januari. It will have 20 to 30 minutes of gameplay. The setting is an old castle somewhere in the dark ages where you have to steal an artifect and assassinate a lord. The gameplay will be fps stealth and cunning like hitman/thieve with mayby some simple physics puzzles.
We currently are with 3 people. A modeller/animator and a texture artist/level designer and me. When the engine/tools and game concept is a bit more evolved we will be looking for a sound artist and gameplay coder.
I develop the Engine and toolset. The base of the engine is a rewrite of my old Genesis Device Engine. Its current features are:
- Basic stuff like timing, math, logging, console, memory management etc
- Loaders for Obj, MD5Mesh, MD5Anim, Tga, Jpg, Bmp, Dds.
- Multithreaded resource loader.
- Deffered rendering
- Custom material system.
- SSAO and Bloom post process effects
- Basic Model and Mesh animation system
- Dynamic Octree with streaming loading of the world.
- Basic Editor framework
Of course written in delphi
Here are 2 screens and a little video:
Bookmarks