So I think I can finish the game (by July 10th I can finish only a demo concept). Yahooooooo!!!![]()
So I think I can finish the game (by July 10th I can finish only a demo concept). Yahooooooo!!!![]()
No signature provided yet.
Another question, does a pause button count towards the eight button limit?
OMG thanks a ton... Lately I've had little time to do squat, block days, german exchange students, particle physics talks, music showcases, end of year work, coursework. You name it![]()
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
How should we submit multiple builds of our games via the FTP? I need Mac/Win builds minimum (because I don't know if I can trust your netbook to run my entry decently, Will! [and you don't have Windows installed on your Mac]). Should I create a folder and the archives per platform inside? Or have them all in one archive?
If you want to release 2 ports of your game then just upload one archive for each of them. The nice thing about Mac is that you can make virtual disks that zip up great.![]()
Just name them like so:
dazappa_win32.rar and dazappa_osx.zip
...for example. Use whatever compression or naming convention you feel works best.
If you want the judges to try out a copy before hand you could even add on X_win32_testbuild01.zip to the filename for example and then put X_win32_final.zip for your last one. This way if you forget to remove your previous one, we know which to judge for the final.
IMPORTANT NOTE: You can delete any of the files on the FTP, however I would warn against deleting files unless it is absolutely nessissary due to the off chance that you or your FTP client makes a mistake and deletes someone else's files. You cannot replace those for them and it causes trouble for them to re-upload another copy.
Hm, I think I will probably try to put up a test build on the 10th or so then.
Bookmarks