Well, I picked my game genre based on time availability and complexity, given the time frame all content-based genres were out given I don't have anyone working on the graphics or level design (that eliminates RPG, FPS, platformers, hand-tuned puzzles...), that left reflex (shooters), random-puzzle and level-scaled/grind games. Given that my last one was basically a shooter, and I had no original idea for a random-puzzle games...
I'm starting completely from scratch this time, in a way it's nice and unencumbered, no library, no game engine, bare-bones RTL, open horizons! but on the other, hand, it's a little "too scratch", I'm making up even the 2D vector stuff and sin/cos caching as I go, been a while since I last had to write those ;-)
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