3RD PARTY LIBRARIES & API: 3rd party API and libraries are allowed based on availability of Pascal headers for them. The core of your game's engine must still be Pascal.

3RD PARTY GAME ENGINES: The only 3rd party game engines allowed to be used in your entries are those made from Pascal or Object Pascal sources. Translated from C/C++ to Pascal projects are acceptable. However a significant amount of content including all graphics, dialog, music and sound must be replaced with that of either your own making or that which you are legally allowed to use for your game's release.
I just want to be clear on your definition of a game engine. When you write game engine you are referring to an engine that e.g. is FPS were you basically just have to add game assets?
I take that it is ok to use a general purpose game engine (im my case JMonkey) written in a different language, as long as the games specific logic is pascal-based?

btw. Do the judges own gamepads?