Results 1 to 10 of 58

Thread: Projekt Weltherrscher - "Phase 2"

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #34
    Just a quick heads-up :
    I got really annoyed of the old backdrops for the different nations that I made years ago when 4:3 and 5:4 displays where still the majority. So I finally decided to drop them and along also the odd water plane. Thoug the reflecting water plane was a nice shader showcase it always felt unnatrual and, depending on globe zoom and position, would obstruct the lower regions of the globe.

    So I decided to give the game's main view a complete visual overhaul and create a gorgeous looking space skybox (with this great tool from Alex Peterson), you can see the first screenshots of it in action here :



    Looks much better in my opionion and it also feels more natural to see the globe from space and to have a rotating backdrop. You may also notice that the globe looks a bit better now too, as I did some fine-tuning to the shaders and changed texture color and saturation levels to give it a more realistic look. The earth's shader now also (again) has a realisitc day/night transition and was enhanced to also render the clouds (that was a separate sphere up until now). So the shader now uses up to 6 different textures.

    Note that this is still work-in-progress and a new beta will be released soon (no ETA yet). I also plan to add some dynamic objects to the background like the glowing sun and and orbiting moon that may even get used for a global project, so stay tuned
    Last edited by Sascha Willems; 04-03-2013 at 09:47 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •