Well, that'd be my ultimate plane. I think a game like this is perfectly suited to be played on a tabled, so getting it up and running with Android (or even iOS) would be great. But I know that means a lot of work, but getting it to compile with Lazarus would be a big step in the multi-platform direction. And that's what I'm currently doing (out of curiosity), though Lazarus has it's share of problems with such a big project. Converting it fails each and every time with a different error, so I'm doing it by hand now. The biggest part of this will be adjusting the XML-parts, cause the Delphi XML-functionality differs from the implementation in Lazarus. But that's nothing that can't be done
And thanks for the kind words, always good to hear positive stuff on your own projects
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