Oh my,.. you guys are going way too fast. :shock:
I dont think people were moving this fast last year.
One thing is sure though: this is going to be very interesting...
I better get my design ready real soon now :?
Oh my,.. you guys are going way too fast. :shock:
I dont think people were moving this fast last year.
One thing is sure though: this is going to be very interesting...
I better get my design ready real soon now :?
For me it's a case of keeping the momentum going. I have very little time usually (real life stuff), but the last few days I've had a bit extra, so I'm doing all I can now
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Looks really good techno, can't wait to give this one a play. Course, I still have to make it through most of last years entries . Too little time and too much to do.Originally Posted by technomage
Well, I wish I could say I was ahead of the game, but really all I'm doing at this point is showing off some pretty pictures and doing a bit of map scrolling. Not exactly Quake 4 . Course then again I'm staying with 2D this year, so Quake 4 my entry won't beOriginally Posted by Traveler
- Jeremy
http://www.eonclash.com/
I am. I was in two minds as to whether I was going to enter. But this is such a great community I couldn't not enter.
I love the way all the competitors support each other here, I don't think you get that anywhere else.
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I just posted a very early version of the application here.
This is very early, the games are not implemented yet, but I have place holders for the space invaders and the wordsearch games.
If anyone has a change to test it that would be cool. The controls are in the README.txt file.
Make sure you extract the zip file with folders, as the game needs the directory structure for find the games and assets.
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It won't work for me. It starts, I get the SDL window and then it throws that well known windows standard error "The application has encountered a problem and has to be closed...".
Same here...
OK, something is missing, must be in the windows directory.. hang on....
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New version up now. I shipped the debug version of the Asset loader... doh
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