Ehh, that is a rhetorical question right?
Wait a sec there will, you do know that the largest (historically speaking) user of pascal and longest time supporter is Apple right? I mean, object pascal was their main implementation language for one very long time indeed.
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Yeah well look that Apple has done for Object Pascal lately?
I agree that Apple was the mecca of all Pascal coding back in the early 80s, but things have changed. Now it's a royal pain. I'm hoping that with the announcement from Embarcadero's next Delphi version and the efforts of the Lazarus team this changes drastically in the next year or so.
I enjoy my FPC programming on the Mac these days, but that is, of course, thanks to the FPC team, not Apple. I even enjoy Cocoa programming now that I don't have to use Objective C!
But for the challenge, that doesn't matter, I don't use any (visible) Cocoa at all so far. I work though GLUT. I intend to switch to my own Cocoa-based API when I have time, but that won't happen until after the challenge has ended. Not much time left but I am still trying.
You know, it would be really nice to have some kind of tutorials or a column or a blog dedicated just to Mac programming for Object/Objective-Pascal programmers. Maybe you'd be up to writing something for the rest of us converts and newbies after the challenge too? I know I'd be more than happy to publish a series of articles dedicated to Mac development with FPC in Pascal Gamer.
Here is a change. I have a question for everyone; Is the July 10th going to put anyone in trouble of finishing their entry?
I noticed a few people have mentioned that they thought they'd have until the 17th instead of the 10th. Does this mean you've cut your time too short? Would an extra 7 days make all the difference? Please let me know what the difference means to you.
I'd be able to finish by the 10th, but an extra 7 days won't hurt. It'd let me design more levels (and a new level type or two) and some additional effects and baddies. I haven't yet designed an in game tutorial, and I don't know if I can fit that in the current deadline.
(Also, happy independence day to any other american folks!)
The 17th would make a huge difference for me...anything I produce by the 10th will be very simple and not have much besides some gameplay
This is just because I have been very busy with life (work, family, trying to sell house to buy other house) + getting over a nasty cold, not because I thought it was the 17th and not the 10th as the competition ending date
cheers,
Paul
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