Another progress report...
The current version of the "space sim" can be downloaded here. Additional Win32 executables can be downloaded here. Let me know what kind of performance you get and if the game play is choppy.
I've started working on the indoor scenes for the game and the engine is going through some changes. I've also written wrappers for Newton based on my old wrappers that I made some time ago for 3Impact (which used ODE for physics). In theory my game engine now supports both.
I'm still working on the portal renderer, now that I've solved the problems of sector/portal creation in a modeler I think that I can get the first indoor scene into the game on this weekend.
I've uploaded some screens of the tools etc. in the project gallery on my site.
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